Great, if you want a really efficient way to destroy your friendships. There’s a multiplayer mode where up to four players can all design at the same time. My third, and most recent, purchase of Mini Metro is on the Nintendo Switch which has the best of both worlds playing using the touch-screen in hand-held mode, and the controller when docked on my TV. Now I’ve bought Mini Metro on PC but I’ve only booted it up once or twice. There are additional statistics, which clearly I’d enjoy, but there’s just something a little bit off about playing on PC compared to playing on a touch-screen device. Not one of the 200-odd passengers were injured in the crash. Slowly but surely this network withstood the increasing passengers and operated continuously for over an hour until I tried to save a gif and the damn iPad crashed. This may be one of the optimum networks for the game’s London level. Perhaps it was the ageing processing power of my seven-year-old iPad mini 2 but this game reached stability. This screenshot documents my moment of bliss. Alongside a BAFTA award, you know this would have bagged a Screenie award from me at some point. It’s a mainstay of both devices seeing me through real-life commutes, plane journeys and idle Sundays. I’ve played this game for years on my iPhone and iPad. While this is one of those games where you are staving off disaster for as long as possible, it doesn’t have the stress of, say, something like the similarly touch-screened ‘land-em-up’, Flight Control. It’s a soundscape that surrounds completely. The soundscape is a gentle accompaniment of tones that chime as trains pass along and across the lines you draw. I’m always short one of these items and reaching the next milestone, which grants you a choice of one item, becomes a challenge of keeping an increasing number of plates spinning with the same number of sticks.Įven up to the point of collapse, Mini Metro is zen. You are always short of resources, be it more lines, trains, tunnels, carriages or the powerful interchange. Much like the London Underground, Mini Metro is, in a sense, a survival horror game. It’s a game of adapting, expanding and commuting. Stations appear, often of a shape that forces a reconsideration of the design of the network. If a station becomes overcrowded the game fails. The objective is to design a working metro network by drawing lines between the geometric stations in order for the passengers (not shown in the gifs) to make their little geometric commutes. The gifs in this article show a timelapse of some of my games of Mini Metro. Mini Metro is simple and elegant and very, very good. If not any less painful on the human body. Don’t breathe in, don’t make eye contact, don’t emote.Įlegant isn’t it? I mention this only to say that I’ve thought often about how I enjoyed the little design journey I went on each time I got the tube back when I lived in London.Look at the map above the door for when to exit.Choose which of the two directions you are travelling on the line.Identify the colour of the line you are travelling.
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